my most expensive card was a revised shivan dragon
― max max max max, Tuesday, 13 December 2011 12:22 (twelve years ago) link
maze of ith was actually a land not an artifact for some reason. because of this it still gets played sometimes thanks to Knight of the Reliquary
― smh, Tuesday, 13 December 2011 13:36 (twelve years ago) link
the thing abt early artifacts is that shit like the mox gems and sol ring and obv black lotus are sorta rad w/o needing to combo w/other shit, theyre just inherently rad
the funny thing about these cards is that the designers knew they were overpowered but that there wouldn't be enough of these cards to go around because they were rare
― I'm in the mood to party (J0n Arbuckle), Tuesday, 13 December 2011 13:42 (twelve years ago) link
in the long-term that proved to be true
― iatee, Tuesday, 13 December 2011 14:32 (twelve years ago) link
still trying to figure out why i wanted maze of ith so bad
― max max max max, Tuesday, 13 December 2011 15:01 (twelve years ago) link
it's a dope card, you don't need any excuses
― iatee, Tuesday, 13 December 2011 15:04 (twelve years ago) link
no but i had like a COMBO going on. this is going to kill me.
― max max max max, Tuesday, 13 December 2011 15:07 (twelve years ago) link
it's good...but it's not COMBO good
― iatee, Tuesday, 13 December 2011 15:14 (twelve years ago) link
im not sure what this combo would be
― cad, Tuesday, 13 December 2011 15:17 (twelve years ago) link
the combo of finding maze of ith and putting it in your deck
― iatee, Tuesday, 13 December 2011 15:18 (twelve years ago) link
if i had been into magic as a kid i wouldve spent so much money on worthless decks cuz i still only really like cards cuz of how they look
― є(٥_ ٥)э, Tuesday, 13 December 2011 15:18 (twelve years ago) link
in some ways that's more justifiable, if you're spending $10 on a small piece of paper, it should at least be aesthetically appealing
― iatee, Tuesday, 13 December 2011 15:21 (twelve years ago) link
http://www.mtgmintcard.com/images/products/150/MAGIC-THE-GATHERING-MERCADIAN-MASQUES-RISHADAN-PORT-MDMR082.jpg
nonbasic lands are like catnip to me
― є(٥_ ٥)э, Tuesday, 13 December 2011 15:31 (twelve years ago) link
heh its very possible i just liked maze of ith for its art:
http://magiccards.info/scans/en/dk/114.jpg
― max max max max, Tuesday, 13 December 2011 15:35 (twelve years ago) link
xp innistrad has some fun ones
http://magiccards.info/scans/en/isd/239.jpg
― smh, Tuesday, 13 December 2011 17:00 (twelve years ago) link
god, every time i click a link on this thread i lose about two hours
― thompp, Tuesday, 13 December 2011 17:09 (twelve years ago) link
and i never even played this beyond, like, starter deck level
― thompp, Tuesday, 13 December 2011 17:10 (twelve years ago) link
i've always loved the land art in this game, both pre- and post- style-guide
― smh, Tuesday, 13 December 2011 17:10 (twelve years ago) link
http://magiccards.info/scans/en/shm/288.jpg
i gotta say drafting this new set is the most fun i've had drafting in a while
i feel like it handles the whole 'graveyard' thing much better than Odyssey did, instead of saying "as soon as you get 7 cards in the graveyard, this stuff happens", it's much more creative with a bunch of cards that have death effects or can be more valuable when they're dead
― I'm in the mood to party (J0n Arbuckle), Tuesday, 13 December 2011 17:11 (twelve years ago) link
lol: http://mtg.wikia.com/wiki/List_of_Nonbasic_Lands
― є(٥_ ٥)э, Tuesday, 13 December 2011 17:14 (twelve years ago) link
an all land deck would be interesting
― iatee, Tuesday, 13 December 2011 17:16 (twelve years ago) link
― є(٥_ ٥)э
go to hell
― thompp, Tuesday, 13 December 2011 17:20 (twelve years ago) link
there's a legacy deck called Lands that runs upwards of 40 lands, i've never played with or against it though so i don't know much about it
― smh, Tuesday, 13 December 2011 17:23 (twelve years ago) link
and yeah innistrad is very good in limited. it's def the best example yet of their new design strategy to make simple cards that interact in complex ways rather than just make the cards themselves complex
― smh, Tuesday, 13 December 2011 17:29 (twelve years ago) link
I think it's hilarious that they printed the card Mental Misstep pretty much just for Legacy and Vintage and it wound up getting banned in everything
― I'm in the mood to party (J0n Arbuckle), Tuesday, 13 December 2011 17:30 (twelve years ago) link
lol that card is ridiculous
― cad, Tuesday, 13 December 2011 17:35 (twelve years ago) link
'Counter target spell with converted mana cost 1.'
wait I'm confused, what does 'converted mana cost 1' mean
― iatee, Tuesday, 13 December 2011 17:36 (twelve years ago) link
converted mana cost (cmc) is just the number of mana the card costs, disregarding color etc
serra angel has cmc 5 for example, shivan dragon is 6, etc
― smh, Tuesday, 13 December 2011 17:37 (twelve years ago) link
that's what I figured but I don't see why it's amazing in that case
― iatee, Tuesday, 13 December 2011 17:38 (twelve years ago) link
because the card costs either one blue or 2 life to play. so any deck can play it, regardless of color, and don't even need to have a land out to cast it.
in legacy/vintage, like a good 30-40% of the cards played cost 1 mana. I thought the card was printed to bring some balance to the format, but it just wound up making combo more powerful
― I'm in the mood to party (J0n Arbuckle), Tuesday, 13 December 2011 17:41 (twelve years ago) link
from what i gather it killed the viability of a lot of legacy/vintage decks such as goblins. and it gave decks of every color a counterspell.
― cad, Tuesday, 13 December 2011 17:41 (twelve years ago) link
ah that makes more sense
its more contextually bad for the game than outright broken itself
― iatee, Tuesday, 13 December 2011 17:43 (twelve years ago) link
yup
― cad, Tuesday, 13 December 2011 17:43 (twelve years ago) link
"the metagame" aka the phrase that makes reading mtg message boards too horrible to actually do
― cad, Tuesday, 13 December 2011 17:44 (twelve years ago) link
basically, control decks are traditionally weak to fast starts, especially good 1-cost spells, since they don't have counterspell mana up yet on the first turn, which means they have to let the 1-drop resolve or use force of will on it which puts them behind on cards. mental misstep gave control decks a way to fill this hole in their defense, which made them too good in older formats.
― smh, Tuesday, 13 December 2011 17:46 (twelve years ago) link
there have been a lot of cool draft formats lately. they've really gotten good with making cool interactions, sometimes in very subtle ways. for example a card like Altar's Reap (1B, sac a creature: draw two cards) can be useful in many different ways b/c a lot of creatures have death triggers and a lot of cards get more powerful when you have creatures in your graveyard, plus there are the "Morbid" triggers. in other sets the card would be kinda generic. I prefer that style of design to the whole "metalcraft" or "threshold" things where you just tried to get 3 artifacts out which forced you to play subpar cards in order to trigger other effects.
― I'm in the mood to party (J0n Arbuckle), Tuesday, 13 December 2011 17:49 (twelve years ago) link
Illusions Of Grandeur + Donate = LOL
― moonbop, Thursday, 15 December 2011 01:12 (twelve years ago) link
just starting reading the Mark Rosewater columns on the official site again thanks to this thread, it's incredible how much goes into the design of these cards now. you see a card like Think Twice (1U Instant - Draw a Card - Flashback 2U) and you think "well, that was popular the first time, so that's why they brought it back", when the real reason was "blue is supposed to be good against red and green, so we wanted a lot of cheap instants so you could "un-transform" the red and green Werewolves, and Think Twice can be played twice in the same turn"
― ...or fold laundry? (J0n Arbuckle), Thursday, 15 December 2011 14:20 (twelve years ago) link
yeah -- like a lot of u guys (i assume) i have tons of nostalgia for the game i played in 4th-6th grade (pretty much 'the dark' up to 'ice age') but the new stuff is really meticulously tested and designed and a lot of fun...
― Mordy, Thursday, 15 December 2011 14:43 (twelve years ago) link
there's something to be said for the innocence of that era tho, back when they were still just trying to make cards cause they thought they were cool and really weren't thinking about what the effect on the game would be. as frogbs pointed out upthread necropotence was probably the turning point.
― iatee, Thursday, 15 December 2011 17:13 (twelve years ago) link
I think Cadaverous Bloom was when the game "officially" lost its innocence
― ...or fold laundry? (J0n Arbuckle), Thursday, 15 December 2011 17:26 (twelve years ago) link
haha i just noticed the closing date for this poll
― PROVEN BY BOOZE SCIENCE, Thursday, 15 December 2011 17:34 (twelve years ago) link
mayan end times, sorcery WW3
― є(٥_ ٥)э, Thursday, 15 December 2011 18:57 (twelve years ago) link
hey anyone up for playing some innistrad-only decks on cockatrice? try to get decks together for the beginning of next week?
― cad, Friday, 16 December 2011 01:49 (twelve years ago) link
haha mordy msgd me about wanting to play that earlier, so I'm guessing he is. I guess I'd be up for it, but are there planeswalkers? I don't want to play w/ any god damn planeswalkers.
― iatee, Friday, 16 December 2011 01:51 (twelve years ago) link
any limits on the decks? or drafting options?
― Mordy, Friday, 16 December 2011 01:51 (twelve years ago) link
planeswalkers are just enchantments w/ three abilities
― Mordy, Friday, 16 December 2011 01:52 (twelve years ago) link
ya three abilities like 'basically win the game'
― iatee, Friday, 16 December 2011 01:53 (twelve years ago) link
yeah i'd say no planeswalkers cause i'm not dealing with that shit--no deck restrictions other than being innistrad-only. here's a visual spoiler: http://www.planeswalkerslibrary.com/innistrad_visual_spoiler to get a feel for the cards if u haven't looked yet.
― cad, Friday, 16 December 2011 01:56 (twelve years ago) link